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ICT Clubs NCC Regional Showcases & Competitions 2025

The ICT Clubs NCC Regional Showcases and Competitions 2025 are set to bring together the most outstanding student innovators from across Uganda. These events will offer a vibrant platform for ICT Club members to exhibit their projects, share ideas, and compete for top regional awards. It will be an exciting opportunity for learners to display their digital skills, problem-solving abilities, and teamwork, all while gaining exposure to other inspiring projects. Get ready for a national celebration of youth talent, creativity, and technology-driven solutions.

The regional schedule is as follows: The Eastern Region showcase will take place at Jinja College on Tuesday, 5th August 2025. The Western Region event will be held at Mbarara High School on Friday, 8th August 2025. The Northern Region gathering is scheduled for Tuesday, 12th August 2025 at Gulu University, while the Central Region showcase will be hosted at ISBAT University, Kampala on Thursday, 21st August 2025.

Project Categories & Real-World Applications

All submitted projects must aim to solve actual community or school problems and create lasting impact. The competition is designed to help learners think critically and apply ICT skills in addressing real needs. Each project should align with Sustainable Development Goals (SDGs) to demonstrate its relevance beyond the classroom.

One of the core categories includes Web Design Projects, which support SDGs 4, 9, and 16. These projects can include school websites to distribute learning materials, community service platforms for local announcements, and online hubs focused on career guidance or mental health.

A key thematic area is Health ICT Projects, which directly contribute to SDG 3 (Good Health and Well-being). Learners may build mobile apps that teach sexual and reproductive health, or provide maternal health tips and first-aid instructions. Other ideas include disease awareness campaigns using videos or animations on malaria, HIV/AIDS, menstrual hygiene, or safe water practices. Additionally, students can create digital health records systems to track immunizations, allergies, and possible outbreaks, or design assistive technologies like text-to-speech apps and wearable health devices. Mental health tools such as journaling apps, affirmation videos, and wellness trackers are also encouraged, as well as healthy living apps and games promoting exercise and balanced diets.

The Mobile Applications category links to SDGs 3, 2, and 11. Projects here might include nutrition-tracking apps for school meals, emergency health information apps for rural communities, or language-learning tools tailored for the deaf or local dialects.

Another exciting category is Computer Games for Learning and Awareness, contributing to SDGs 4, 5, and 13. Projects could include educational games on hygiene, road safety, or reproductive health, as well as games promoting gender equality or raising awareness about climate change.

For more technical innovation, the Hardware and Robotics category supports SDGs 6, 7, and 9. Students can design solutions such as smart irrigation systems for farmers, solar-powered lighting for classrooms, or automated handwashing machines to boost hygiene in schools.

The Multimedia and Animation Projects category relates to SDGs 10, 3, and 12. Learners may create animated stories about inclusion, videos on environmental protection, or documentaries on child labor, girls in STEM, or food security.

Within Digital Art and Graphic Design, students can develop posters, infographics, or campaign materials that contribute to SDGs 17, 1, and 8. This could include awareness posters on children’s rights, visual guides on farming cycles, or branding campaigns that promote ICT Club activities.

The Data Science and Research Projects category supports SDGs 4, 5, and 16. Suggested projects include surveys about student dropout rates, dashboards to display school performance trends, or data-driven gender equity analyses.

In the area of Cybersecurity and Internet Safety, aligned with SDG 16, learners can develop demo tools for password protection, conduct schoolwide campaigns on safe browsing, or create educational materials to fight cyberbullying.

The Assistive Technology and Inclusion category addresses SDGs 10 and 4. Projects might include apps for visually or hearing-impaired students, sign language tools, or simplified digital platforms for inclusive learning.

Lastly, the Community Problem Solvers category is broad and links to all SDGs, depending on the problem tackled. Suggested projects might include apps to report broken infrastructure, tools to track student participation in school clubs, or digital solutions for recycling and composting awareness.

💡 Why Participate?

Participating in the NCC ICT Clubs Regional Showcases is an excellent opportunity to showcase your school’s innovation and team spirit. Winning teams will be awarded trophies, digital devices, and national recognition. Moreover, standout projects will be featured on platforms managed by UCC, ISBAT, Gulu University, and KAWA CONNECT, offering students even more visibility. It is a chance to learn from peers, gain practical feedback, and inspire others through your creative work.

📣 Let’s build Uganda’s digital future, one learner at a time.

🔗 Project Submission Link: http://bit.ly/4lC8ISl

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